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Venue Style Sheet
Venue Name: Wicked City Genre: Mortal Contact:
IC Event Locations and Times: OOC Directions: James Hopson's House
Prelude All prelude actions will be overseen by either the VST or AVST, to incorporate the players history and interaction into chronicle, any domain level interactions for the prelude must be approved by the Domain Storyteller. Primary as of Jan 1 The city is corrupt. The city has a cancer that grows unseen by most of the mortal populace. A few individuals will be brought together by happenstance, manipulation, and design to confront and deal with this cancer. For further information about the city, see the City book. Character restrictions: All characters are welcome; however, we do limit the number of special Approval characters in play at any given time.
As per current Cam supplement, Proxied characters face the same potential Possibility that their character may die or worse at the game. All players who proxy characters are assumed to understand this aspect. The characters that are proxied must be sent within 48 hours to the DST and the VST (contact info at the beginning of VSS as per our current supplement (PC sheet, XP log, summary of what the character is doing, and any special approvals (rst nst etc) along with the proxied PC’s Storyteller's name, cam #, and email. Further so that the ST staff can portray the proxied character to the best of our abilities the following information should be included. Clearly Stated goals for your character and a description of how the character behaves and acts. Contingency Plans. Please include Contingencies for your character as even the best-laid plans are sometimes disrupted. Without the contingency plans, the storyteller staff will make decisions for the character. These decisions may or may not be what the players would have done. Travel risks: Hazardous. Travel to this Domain can be achieved through flight, Automobile, Train, over land, etc. There are dangers to any of these travel methods, however over land is quite probably the worst choice due the relative geographic isolation of the city. Challenges: All characters played at the game need to have a current copy of their XP log, character sheet, and I must have a copy of all Mortal PC’s brief history/background who are in this venue before they are allowed to play their character. This does not extend to those who are visiting from outside the domain, but I will need to see their pc sheet, xp log, and any special approval numbers from the approval database. Special Items All items must be represented by a signed item card or noted on your character sheet. If you don't have a card you don't have the item. All rituals, curses, blessings, special retainers, magic items, and items that have discipline/power/other affects upon them, require that the ST's be notified before that character(s) begin game play. Failure to do so will cause the item/affect/etc to not come into play during the game note some rituals may be cast in game but that can take time. If I receive an email 24 hours prior to game start listing the rituals/items/things along with confirmation by the players storyteller I can allow them into play during our sanctioned game as the item/ritual/thing card now is in my hand. However they must get confirmation from the DST or me that the email was received. Rules during game All rules calls are made to the best knowledge of the Storyteller, and are made in the spirit of the sanctioned rules (see the Tome for its commentary on this subject.) No discussion of rules shall be made that interrupt game play, unless they directly cause the death of a player character, or are incorrect as seen by the higher ranking ST (narrator, VST, DST, RST, NST). Discussions/Arguments concerning rules calls will be made after game. Failure to abide by this can result in suspension of play for the character and or the player being asked to leave the game. With the loss of that games’ XP and possibly a greater loss of xp depending on the extent of the game play disruption. If any player has a rules question they should present such question to a presiding ST before the action that the rule is associated with. Example, if a player is unsure if a discipline is a mental or social challenge, ask the ST. Example if a player is unsure as to whether or not they can use an contact for an action, ask the ST. This is a worldwide game, and as such, all plotlines worldwide are welcome. Some may have more or less of an effect than others, depending on the plot and depending on the Domain Storyteller or the Venue Storyteller. Online Game. All players wishing to play in the online game must have their pc on the online database, and the Venue ST's must have a current copy of their character sheet, approvals and background. All players must sign in on a specific IRC game channel for that purpose for record keeping. Antagonists/Dangers The greatest danger to the mortals is ignorance. What you don't know CAN kill you, or worse. The world is created however, and if you wish to find out what else is out there, go out and look for yourself, at your own risk. Players can do anything that is conceivable, however not everything is going to be possible, or have the desired outcomes. Everything has a price; sometimes that price is easy to pay, other times you don’t' know what your paying or with what coin. Online games are to be treated just as a live game, with the same rules and restrictions applied. Experience Award Guidelines A mortal pc can earn up to 15 xp per month. The
base experience point award will be 3 per live game, and 2 points per
online game. Various factors, including exceptional RP and costuming can
raise that to a maximum of 5. All characters can earn up to 4 xp using
downtimes. A simple downtime is worth 1 xp (less than 1 page), a complex
downtime (more than 1 page worth) is worth 2. The storyteller can award
based on outstanding performance and other factors extra xp up to the
maximum allowed per month. This should be rare. Without appropriate approval
no more experience points are to be awarded to a character than the monthly
maximum as detailed in the Camarilla Style of Play 3 : Intrigue (politics and negotiation) (1-No content of this type, 2-Minimal (usually
player
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